2026 - 27 Challenge Previews
The Challenge Experience is Destination Imagination®'s (DI) flagship program for pre-K, K-12 and university students. Teams develop solutions to project-based STEAM challenges and then present their solutions live at tournaments.
DI Challenges are the prompts or guidelines for what a team creates.
The Challenges are open-ended, allowing teams to express themselves creatively and take full ownership of their solutions. Challenges are designed to teach the creative process—a system of learning that is at the root of innovation and a child’s ability to bring an idea to life.
DI Challenges take on two distinct formats:
Team Challenges and Instant Challenges
Team Challenges
Each team selects one new and engaging Team Challenge requiring a solution that will be presented at the tournament. Team Challenges encourage students to explore their passions, discover their unique talents and abilities, and learn new skills. Team Challenges are available each year in the following categories: Technical, Scientific, Fine Arts, Improvisational, Engineering, Service Learning, and Early Learning.
Although each Team Challenge has a specific educational focus, they each also incorporate elements to make them truly multi-disciplinary and cross-curricular (i.e., the Fine Arts Challenge will have a technical element and the Engineering Challenge will have an artistic or storytelling component.)
INSTANT CHALLENGES
Instant Challenges are quick creative and critical-thinking exercises that build teamwork and reinforce problem-solving skills like rapid ideation and implementation.
Instant Challenges can be task-based, performance-based, or a combination of both. All teams practice Instant Challenges during the year and are given one at the tournament.
Here are the 2026 - 27 Team Challenge Previews
Teams are often given the ability to choose the Challenge they want to solve. Some programs assign teams to a certain Challenge based on interests.
TECHNICAL CHALLENGE: GET SORTED
The Technical Challenge prompts students to complete tasks by using engineering, research, strategic planning, and related skills.
Adventures are great when everything goes according to plan. But what happens when something–or someone–ends up in the wrong place? In this season’s Technical Challenge, your team will create a sorting system that can get things where they’re supposed to be! You’ll also present a story about a character who arrives in the wrong place. How will you sort the situation out?
Teams that choose the 2026 - 27 Technical Challenge will get to:
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- Design and build a sorting system that can move team-provided items into groups.
- Create and present a story about at least one character who arrives in the wrong place.
- Include an influential character.
- Design and create an arrival effect.
- Integrate the items, the sorting system, and the sorting process into the Presentation.
- Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.
ENGINEERING CHALLENGE: UNDER INVESTIGATION
Our Engineering Challenge asks students to explore and apply engineering skills and tools to design and build solutions to specific applications.
Every great mystery starts with something puzzling, bizarre, or seemingly impossible. In this season’s Engineering Challenge, your team will create a weight measurement system that can determine the weight of an object as accurately as possible and incorporate it into a story about a detailed investigation. What clues will your team uncover as the investigation unfolds, and what mysteries are waiting to be solved?

- Create and present a story about a detailed investigation of an unusual occurrence.
- Include a freeze that shows at least one character continuing to interact with elements of a scene while the rest of the action has stopped.
- Design and build a freestanding weight measurement system that will be used to determine the weight of randomly selected mystery weights.
- Integrate the weight measurement system, the mystery weights, and the weight measurement system testing into the Presentation.
- Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.
SCIENTIFIC CHALLENGE: LAB LEGENDS
Our Scientific Challenge blends the curiosity of scientific research with the creative expression of performance art.

Science is filled with competitive rivals who push each other to greatness. The stakes are high in this season’s Scientific Challenge as 2 rivals are racing toward the same goal. Be sure to move the story along with a live-action montage. Who are these rivals? What motivates them? And how will they use applied science to reach their goal?
Teams that choose the 2026 - 27 Scientific Challenge will get to:
- Create and present a story about 2 rivals who are each attempting to achieve the same goal.
- Research different types of applied science and integrate your research into the Presentation.
- Design and create 2 different demonstrations of applied science.
- Create and present a live-action montage.
- Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents
Our Fine Arts Challenge helps students develop acting and creative skills through artistic media, theater arts, scriptwriting, and prop design.
Teams that choose the 2026 -27 Fine Arts Challenge will get to:
- Present a team-created fable.
- Include an exaggerated character.
- Use natural materials to create and/or enhance at least one physical element of your Presentation.
- Design and create interactive scenery and an animated prop.
- Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents.
IMPROVISATIONAL CHALLENGE: JUST DUET
Our Improvisational Challenge is all about research, spontaneity, and storytelling. Teams receive topics and quickly produce skits.

Teams that choose the 2026 - 27 Improv Challenge will get to:
- Create an improvisational skit in 2 acts that tells a story about a famous duo.
- Act 1 must show how the members of the famous duo get into a randomly selected ridiculous situation.
- Act 2 must show how the members of the famous duo use a randomly selected tool to attempt to resolve the ridiculous situation.
- Incorporate background music into each act.
SERVICE LEARNING CHALLENGE: GAME CHANGERS
Our Service Learning Challenge is designed to engage students in public service that addresses real-life community issues.

Video games are full of quests, obstacles, and creative solutions—and now, your team gets to bring that world to life! In this season’s Service Learning Challenge, you’ll design and carry out a project that addresses a real community need and share what you accomplished through a story set in a video game world. Collect your resources, avoid enemies, and strive toward your goals, all while making your world a better place!
Teams that choose the 2026 - 27 Service Learning Challenge will get to:
- Identify, design, carry out, and evaluate a project that addresses a need in a real community.
- Create and present a live theatrical Presentation that tells a story about at least one character who is attempting to achieve an objective within a video game world.
- Include a game resource and a desperate situation in the Presentation.
- Integrate information about the Project into the Presentation.
Design and build a game resource tracker. - Create and present two Team Choice Elements that show off the team’s interests, skills, areas of strength, and talents
EARLY LEARNING CHALLENGE: FEELING WILD
Our Rising Stars for Early Learners Challenge offers simple experiences with the creative process, and it gives young kids (preschool through 2nd grade) a place to work together and make new friends.

Bats and dolphins use echolocation to find their way. Dogs use their noses. Cats use their whiskers. Animals have amazing ways of using their senses to explore the world around them. In this season’s Early Learning Challenge, your team will learn how animals use their senses and create a fun story about animals who find a mysterious object. How will they explore it, and what will they discover when they work together?
2026 - 27 Rising Stars Teams will get to:
- Present a play about animals who find a mysterious object in their environment.
- Show how at least 2 animals use their senses to explore the mysterious object.
- Design and build a set that shows the environment where the animals live.
- Design and create a model of the mysterious object to include in your play.
INSTANT CHALLENGE
All teams will have the opportunity to solve an Instant Challenge. These challenges require teams to engage in quick, creative and critical thinking.

In a world with growing cultural connections, increased levels and types of communication, and a new need for real-time teamwork and problem-solving, the ability to solve problems quickly is becoming increasingly critical.
Each team will be asked to solve an Instant Challenge for their DI tournament. The team must think on their feet by applying appropriate skills to produce a solution in a short period of time.
Instant Challenges are performance-based, task-based, or a combination of the two. Although each Instant Challenge has different requirements, all Instant Challenges reward teams for their teamwork. Instant Challenges are kept confidential until it is time for teams to solve them.

